mwg API
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    Variable DUNGEON_KINDSConst

    DUNGEON_KINDS: TerrainKind[] = ...

    The two terrain kinds every dungeon needs: wall (index 0) and floor (index 1). A game appends its own kinds (traps, doors) after these via DungeonOptions.kinds.

    import { DUNGEON_KINDS } from '@datamoc/mw_games/roguelike';

    const kinds = [...DUNGEON_KINDS, { passable: false, transparent: true }]; // + a window