import { compareDungeonArtifacts, checkDeterminism, type DungeonArtifacts } from '@datamoc/mw_games/roguelike';
declare const mine: DungeonArtifacts;
declare const golden: DungeonArtifacts; // a reference implementation's own run
const mismatches = compareDungeonArtifacts(golden, mine);
for (const m of mismatches) console.log(m.stage, m.field); // 'graph' or 'paint'
// and the same seed must always reproduce itself, regardless of any reference
declare function generate(): DungeonArtifacts;
checkDeterminism(generate, 3);
Diffs two artifact snapshots (this port's own run against a reference implementation's, or a golden fixture), reporting every mismatch tagged with which stage it belongs to:
'graph'for the room graph and retry count,'paint'for terrain, features, content placements and RNG draw count. An empty result means the two runs are equivalent by every artifact checked.