mwg API
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    Interface ConeSectorOptions

    interface ConeSectorOptions {
        degrees: number;
        range: number;
        stop?: BallisticaStop;
    }
    Index
    degrees: number

    the full angle of the sector, in degrees; 0 is a single ray along the aim

    range: number

    how far a ray reaches, in cells

    What ends a ray. The default opaque is what makes a wall stop the part of the cone behind it, which is the difference between a breath weapon and a laser through walls.