mwg API
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    Interface AbilityStage

    An ability whose own use unfolds through named stages in sequence (windup, active, recovery) rather than resolving instantly - the multi-stage subclass/ability shape a talent branch's capstone move often needs, distinct from AbilityCycle's cooldown-only view of "may I use this yet". mwg tracks only which stage is current and when it should advance; what each stage does (grant invulnerability, deal damage, open a window for a follow-up) stays the game's own hook, fired from advance's returned stage name.

    interface AbilityStage {
        duration: number;
        name: string;
    }
    Index
    duration: number

    turns this stage lasts once entered

    name: string