An ability whose own use unfolds through named stages in sequence (windup, active, recovery)
rather than resolving instantly - the multi-stage subclass/ability shape a talent branch's
capstone move often needs, distinct from AbilityCycle's cooldown-only view of "may I use
this yet". mwg tracks only which stage is current and when it should advance; what each
stage does (grant invulnerability, deal damage, open a window for a follow-up) stays the
game's own hook, fired from advance's returned stage name.
An ability whose own use unfolds through named stages in sequence (windup, active, recovery) rather than resolving instantly - the multi-stage subclass/ability shape a talent branch's capstone move often needs, distinct from
AbilityCycle's cooldown-only view of "may I use this yet".mwgtracks only which stage is current and when it should advance; what each stage does (grant invulnerability, deal damage, open a window for a follow-up) stays the game's own hook, fired fromadvance's returned stage name.