A count of emulated instructions an emulator spends as it runs. The emulator calls spend
from its dispatch loop (once per instruction, or once per batch); past the allowance it
throws, so a tune that loops forever without producing sound ends the render instead of
hanging it.
A count of emulated instructions an emulator spends as it runs. The emulator calls
spendfrom its dispatch loop (once per instruction, or once per batch); past the allowance it throws, so a tune that loops forever without producing sound ends the render instead of hanging it.Example