the texture is generated for this glow alone, so it goes with it
swap the colour; repaints once
swap the peak strength; applies on the next update without a repaint
swap the radius; repaints once
advance the flicker; under reduced motion a decorative glow holds its peak instead
A soft neon glow from a shape or mask: a radial sprite drawn additively, the overlay
Haloalready provides, with colour, radius, intensity and flicker (roadmap 426). A global bloom stays out on purpose: one sprite per sign is cheaper, composes with z-order like any other sprite, and never washes the whole scene. Mask a glow by parenting it under the shape it lights, or leave it bare for a free halo around a sign. Needs a DOM canvas;paintGlowPixelsis the same falloff without one.Example