An on-screen keyboard: rows of keys as data, rendered through the theme's own
Button, each tap pressing its key through pressKey - dispatchText for a typing
key, dispatchAction for an action key - so a TextPrompt (or any listener of
onText/onAction) cannot tell the tap from a physical key press. Pointer-only
devices get a way to type; nothing game-specific lives here.
An on-screen keyboard: rows of keys as data, rendered through the theme's own
Button, each tap pressing its key throughpressKey-dispatchTextfor a typing key,dispatchActionfor an action key - so aTextPrompt(or any listener ofonText/onAction) cannot tell the tap from a physical key press. Pointer-only devices get a way to type; nothing game-specific lives here.Example