Seeded, UI-free reset/step adapter over a game's existing SimulationRule.
Observations and rewards use a fixed agent roster within each episode. A null
action is legal only when all actions for that agent are masked. The rule owns
idle semantics. No presentation events or command journal are retained.
Seeded, UI-free reset/step adapter over a game's existing SimulationRule. Observations and rewards use a fixed agent roster within each episode. A null action is legal only when all actions for that agent are masked. The rule owns idle semantics. No presentation events or command journal are retained.
Example