import { powerCurve, Progression } from '@datamoc/mw_games/actors';
const curve = powerCurve(100, 1.5, 50); // level 50 caps out around 100 * 49^1.5 experience
const progression = new Progression(curve);
const levelsGained = progression.addExperience(250);
console.log(progression.level, progression.experienceToNext);
A curve reaching
maxLevelat roughlybase * (level - 1) ^ powertotal experience.