import { startingSkirmish, addSkirmishUnit, skirmishMoves } from '@datamoc/mw_games/board';
const state = startingSkirmish(6, 6, { plain: { moveCost: 1, defense: 0 } });
addSkirmishUnit(state, { id: 'axeman', owner: 'blue', x: 0, y: 0, hp: 10, maxHp: 10, moves: 2, attack: 4, hitChance: 0.7 });
console.log(skirmishMoves(state, 'axeman').length); // 6 - every hex within 2 plain steps
Every cell a unit can reach with its remaining movement points this turn, weighted by each terrain kind's own
moveCost- no zone of control, unlikeboard.Tactics.