Every sampled voice the given MIDI files can request, as (bank, program) pairs:
the channel voice in effect at each scheduled note, with drums mapped to bank 128
the same way the renderer maps them. A game's compile step feeds this straight
into subsetSoundFont so the shipped font carries only these programs.
Every sampled voice the given MIDI files can request, as (bank, program) pairs: the channel voice in effect at each scheduled note, with drums mapped to bank 128 the same way the renderer maps them. A game's compile step feeds this straight into
subsetSoundFontso the shipped font carries only these programs.