The loop region a track's own file declares, as the default when the game gives none: the
region from loopStartSeconds to the end (or to loopEndSeconds when the file has one),
null when the file declares no loop or the declaration falls outside the track. Retro formats
such as MWA carry their loop point this way, so a game need not repeat it.
The loop region a track's own file declares, as the default when the game gives none: the region from
loopStartSecondsto the end (or toloopEndSecondswhen the file has one), null when the file declares no loop or the declaration falls outside the track. Retro formats such as MWA carry their loop point this way, so a game need not repeat it.