A reproducible seed for an effect: the same id on the same game frame (and the same ordinal
within that frame) always gives the same number, so a replay or a lockstep peer hears exactly
what the original run heard, and audio never perturbs the simulation.
A reproducible seed for an effect: the same id on the same game frame (and the same ordinal within that frame) always gives the same number, so a replay or a lockstep peer hears exactly what the original run heard, and audio never perturbs the simulation.