Generated game music: a scene described as data (mood, tension, key, seed, length, voices)
becomes a playable MIDI file, the same one every time. Renderer-free; it builds on core
(the seeded generator) and audio (the MIDI file shape and the seed mixing of data sound
effects), and what it makes plays through renderMidiToBuffer, a registered engine, or
AdaptiveMusic for bar-aligned switches between game states.
The most notes sounding at once in a file, counted over every channel. The contract that makes
a piece writable for a chip with a fixed number of voices.
Generated game music: a scene described as data (mood, tension, key, seed, length, voices) becomes a playable MIDI file, the same one every time. Renderer-free; it builds on
core(the seeded generator) andaudio(the MIDI file shape and the seed mixing of data sound effects), and what it makes plays throughrenderMidiToBuffer, a registered engine, orAdaptiveMusicfor bar-aligned switches between game states.