mwg API
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    Interface IconGridOptions

    interface IconGridOptions {
        cellSize?: number;
        columns: number;
        height: number;
        items?: IconGridItem[];
        longPressDuration?: number;
        onHighlight?: (item: IconGridItem, index: number) => void;
        onQuickslot?: (item: IconGridItem, index: number) => void;
        onReorder?: (fromIndex: number, toIndex: number) => void;
        onSelect?: (item: IconGridItem, index: number) => void;
        width: number;
    }
    Index
    cellSize?: number

    side length of one cell; defaults to the width divided evenly across columns

    columns: number

    cells per row

    height: number
    items?: IconGridItem[]
    longPressDuration?: number

    seconds a cell must be held before it fires onQuickslot instead of a tap

    onHighlight?: (item: IconGridItem, index: number) => void
    onQuickslot?: (item: IconGridItem, index: number) => void

    a cell held past longPressDuration - assigning it to a hotbar, typically

    onReorder?: (fromIndex: number, toIndex: number) => void

    one cell tapped, then a second - the game's own call what reordering means

    onSelect?: (item: IconGridItem, index: number) => void
    width: number