The logical state a game needs to resume a run bit-for-bit: not the storage format (core.SaveSystem owns that), but what it wraps.
core.SaveSystem
Optional
Readonly
Commands already committed, retained for replay, undo checkpoints, and diagnostics.
The logical state a game needs to resume a run bit-for-bit: not the storage format (
core.SaveSystemowns that), but what it wraps.