What one decide call receives. perception is the game-built snapshot; state overrides the agent's stored state for this call; signal cancels; the budget and seed fields override the runner's defaults.
decide
perception
state
signal
seed
Optional
Readonly
What one
decidecall receives.perceptionis the game-built snapshot;stateoverrides the agent's stored state for this call;signalcancels; the budget andseedfields override the runner's defaults.