mwg API
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    Interface AdaptiveLoadOptions

    interface AdaptiveLoadOptions {
        barSeconds?: number;
        groups?: Readonly<Record<string, readonly string[]>>;
        loop?: LoopRegion | null;
    }
    Index
    barSeconds?: number

    the length of one bar in seconds, which lets a level change or a version switch wait for the next bar line (quantize: 'bar'); the loop region should hold a whole number of bars, since bars are counted from the start of the buffers

    groups?: Readonly<Record<string, readonly string[]>>

    names a group of stems so one call sets them all: { combat: ['drums', 'brass'] }

    loop?: LoopRegion | null

    the region the whole set repeats; the whole buffer when omitted