mwg API
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    Interface AudioUnderrun

    audio that ran out before the next block was ready: a gap the player hears as a click or a dropout

    interface AudioUnderrun {
        lateSeconds: number;
        source: "stream" | "core";
    }
    Index
    lateSeconds: number

    how much audio was missing, in seconds

    source: "stream" | "core"

    what ran dry: 'stream' for a StreamChannel, 'core' for an AudioCoreHost