mwg API
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    Interface BudgetedLoader

    a BusLoader with the cache it reads through, so a game can show or reset its memory use

    interface BudgetedLoader {
        cache: TrackCache;
        (
            kind: BusKind,
            name: string,
            context?: BusLoadContext,
        ): Promise<LoadedTrack | null>;
    }

    Hierarchy (View Summary)

    Index
    cache: TrackCache