Optionalanchorthe strip's texture
OptionalstretchStretch the texture once along the whole span instead of tiling it - a ray
whose art IS the beam, scale.x = length / texture.width - for art that
repeats badly. Default false: the strip tiles, as the bare-texture form
always has.
Where the strip sits across the beam's thickness: 0 keeps its top edge on the line, 0.5 centres it (the default here), 1 hangs it below. The bare-texture form keeps its own old top-edge placement.