mwg API
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    Interface HexShape

    How a grid of hexes is laid out on a screen. Both fields default to what this module has always done - flat-top tiles, odd columns pushed half a row down - so a caller that says nothing gets the layout it already had, and a Wesnoth-style map is { orientation: 'pointy-top', offset: 'odd' }.

    interface HexShape {
        offset?: HexOffset;
        orientation?: HexOrientation;
    }
    Index
    offset?: HexOffset
    orientation?: HexOrientation