mwg API
    Preparing search index...

    Interface PointerPoint

    where a pointer is, and where its current drag began

    interface PointerPoint {
        dx: number;
        dy: number;
        pointerId: number;
        pressed: boolean;
        worldX: number;
        worldY: number;
        x: number;
        y: number;
    }
    Index
    dx: number

    CSS pixel offset from where the press began; 0 outside a drag

    dy: number
    pointerId: number
    pressed: boolean

    true while the button or finger is down

    worldX: number

    x/y through the toWorld option, or equal to them without one

    worldY: number
    x: number

    CSS pixels from the target's top-left corner

    y: number