mwg API
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    Interface LastRunOptions

    interface LastRunOptions {
        maxEvents?: number;
        namespace: string;
        storage?: SaveStorage;
    }
    Index
    maxEvents?: number

    once a recording holds more events than this, the newest are kept; default 10000

    namespace: string

    namespaces the kept recording, so two games sharing an origin never collide

    storage?: SaveStorage