mwg API
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    Interface LoadedSvgSkeleton

    interface LoadedSvgSkeleton {
        sprite: SkeletalSprite;
        textures: Readonly<Record<string, Texture2D>>;
    }
    Index
    textures: Readonly<Record<string, Texture2D>>

    Borrowed cached textures. Destroy sprites first, then releaseSvgParts once all users are done.