mwg API
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    Interface OverworldOptions

    interface OverworldOptions {
        height: number;
        noiseScale?: number;
        pointsOfInterest?: number;
        regionSize?: number;
        rivers?: number;
        seaLevel?: number;
        seed: number;
        settlements?: number;
        shape?: LevelShape;
        width: number;
    }
    Index
    height: number
    noiseScale?: number

    how stretched the noise is: larger values give broader landmasses; defaults to 6

    pointsOfInterest?: number

    points of interest to place; defaults to width * height / 900

    regionSize?: number

    the coarse region grid's cell side, in tiles; defaults to 12

    rivers?: number

    river sources attempted on high ground; defaults to width * height / 600

    seaLevel?: number

    elevation below which a cell is sea; 0..1, defaults to 0.4

    seed: number
    settlements?: number

    settlements to place by suitability; defaults to width * height / 500

    shape?: LevelShape

    the grid the realm is laid out on; defaults to 'square'

    width: number