mwg API
    Preparing search index...

    Interface DialogueRequest

    what the runner wants shown; how it looks is the presenter's business entirely

    interface DialogueRequest {
        choices?: EventChoice[];
        portrait?: unknown;
        speaker?: string;
        text: string;
    }
    Index
    choices?: EventChoice[]

    present when the runner is asking rather than telling; resolve with the chosen value

    portrait?: unknown

    an opaque, renderer-specific portrait image; two-d/ui.messageBoxPresenter expects a Texture2D

    speaker?: string
    text: string