A story imported from Twine's Twee notation, ready for EventRunner.runStory.
The two-d/stage counterpart, importTwee, targets StageCommand/StoryScript instead -
declared independently here for the same reason EventChoice already duplicates
two-d/ui's Choice: a text-only RPG (core plus rpg, no renderer at all) should not
have to depend on two-d just to import a branching Twee story, and a Pixi-based visual
novel that never touches map events should not have to depend on rpg either.
A story imported from Twine's Twee notation, ready for
EventRunner.runStory.The
two-d/stagecounterpart,importTwee, targetsStageCommand/StoryScriptinstead - declared independently here for the same reasonEventChoicealready duplicatestwo-d/ui'sChoice: a text-only RPG (coreplusrpg, no renderer at all) should not have to depend ontwo-djust to import a branching Twee story, and a Pixi-based visual novel that never touches map events should not have to depend onrpgeither.