mwg API
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    Interface MoveRoute

    interface MoveRoute {
        repeat?: boolean;
        skippable?: boolean;
        steps: readonly MoveRouteStep[];
    }
    Index
    repeat?: boolean

    loops back to the first step once the last one finishes, rather than stopping there

    skippable?: boolean

    when a directional step's target tile is refused by canMove, move on to the next step immediately rather than retrying the same step every tick until it opens up

    steps: readonly MoveRouteStep[]