mwg API
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    Interface RpgmTableEdgeMap

    what rpgmTableEdgeCells needs from an MV map and its tileset

    interface RpgmTableEdgeMap {
        flags: { readonly [tile: number]: number | undefined };
        ground: ArrayLike<number>;
        height: number;
        objects: ArrayLike<number>;
        width: number;
    }
    Index
    flags: { readonly [tile: number]: number | undefined }

    the tileset's passage flags, indexed by tile id (an array or a sparse record)

    ground: ArrayLike<number>

    map layer 0 (row-major, one tile id per cell), whose A3/A4 tiles suppress an edge

    height: number
    objects: ArrayLike<number>

    map layer 1, where tables are placed

    width: number