Anything a SpriteGroup can gate: a position in the world units the camera sees, and a per-frame advance. Both AnimatedSprite and ParticleEmitter satisfy this structurally, so a crowd of goblins and the campfire between them can share one group.
SpriteGroup
AnimatedSprite
ParticleEmitter
Anything a
SpriteGroupcan gate: a position in the world units the camera sees, and a per-frame advance. BothAnimatedSpriteandParticleEmittersatisfy this structurally, so a crowd of goblins and the campfire between them can share one group.