mwg API
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    Interface SvgSkeletonOptions

    interface SvgSkeletonOptions {
        bindings?: readonly SvgBoneBinding[];
        mixer?: Mixer;
        pivots?: Readonly<Record<string, { x: number; y: number }>>;
        resolution?: number;
        skeleton: SkeletonBones;
    }
    Index
    bindings?: readonly SvgBoneBinding[]

    Draw order. Omit to bind matching named groups in SVG document order.

    mixer?: Mixer
    pivots?: Readonly<Record<string, { x: number; y: number }>>

    Root SVG user coordinates, keyed by group id (e.g. from a game's art manifest).

    resolution?: number
    skeleton: SkeletonBones