mwg API
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Resources
Namespace Resources
Classes
AssetStream
Interfaces
AssetBundle
AssetStreamOptions
ByteProgress
LoadAssetsOptions
ScaleVariant
SvgPartsOptions
SvgVariant
Type Aliases
OnByteProgress
Functions
fetchWithByteProgress
get
isLoaded
load
loadSvgParts
release
releaseSvgParts
sanitizeSvg
splitSvgGroups
svgDataUri
svgScaleVariants
texture
References
AssetProgress
→
assetPaths
.
AssetProgress
getBinary
→
getBinary
has
→
assetPaths
.
has
isBinaryLoaded
→
isBinaryLoaded
isCompiled
→
assetPaths
.
isCompiled
loadBinary
→
loadBinary
LoadBinaryOptions
→
LoadBinaryOptions
paths
→
assetPaths
.
paths
releaseBinary
→
releaseBinary
resolve
→
assetPaths
.
resolve
setAssetMap
→
assetPaths
.
setAssetMap
setBase
→
assetPaths
.
setBase
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Classes
Asset
Stream
Interfaces
Asset
Bundle
Asset
Stream
Options
Byte
Progress
Load
Assets
Options
Scale
Variant
Svg
Parts
Options
Svg
Variant
Type Aliases
On
Byte
Progress
Functions
fetch
With
Byte
Progress
get
is
Loaded
load
load
Svg
Parts
release
release
Svg
Parts
sanitize
Svg
split
Svg
Groups
svg
Data
Uri
svg
Scale
Variants
texture
References
Asset
Progress
get
Binary
has
is
Binary
Loaded
is
Compiled
load
Binary
Load
Binary
Options
paths
release
Binary
resolve
set
Asset
Map
set
Base
Reference
Overview
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Examples index
Getting started
Design
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mwg API
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