mwg API
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    Variable RPGM_FLOOR_AUTOTILE_TABLEConst

    RPGM_FLOOR_AUTOTILE_TABLE: RpgmAutotileShapeTable = ...

    The standard MV floor-autotile shape table (48 shapes), for slots 0-1: which four atlas quadrants each baked shape assembles, in 24px source cells. Entries are [x, y] offsets, row-major [topLeft, topRight, bottomLeft, bottomRight], exactly the shape numbering MV bakes into map tile ids (shape = (tile - base) % 48).

    Functional interop data, the same category as BLOB_SHAPES: every game reading MV maps needs these numbers, so they live here once rather than pasted into every port.

    import { RPGM_FLOOR_AUTOTILE_TABLE, RPGM_WALL_AUTOTILE_TABLE } from '@datamoc/mwg/two-d/render';

    console.log(RPGM_FLOOR_AUTOTILE_TABLE.length); // 48 - one entry per baked shape
    console.log(RPGM_WALL_AUTOTILE_TABLE.length); // 16 - walls cycle every 16 shapes
    console.log(RPGM_FLOOR_AUTOTILE_TABLE[47]); // [[0,0],[1,0],[0,1],[1,1]] - the full tile