import { startingSkirmish, addSkirmishUnit } from '@datamoc/mw_games/board';
const state = startingSkirmish(6, 6, { plain: { moveCost: 1, defense: 0 } });
addSkirmishUnit(state, { id: 'axeman', owner: 'blue', x: 0, y: 0, hp: 10, maxHp: 10, moves: 4, attack: 4, hitChance: 0.7 });
console.log(state.turn); // 'blue'
Places a unit at full remaining movement; the first unit added decides whose turn it is.