mwg API
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    Function addSkirmishUnit

    • Places a unit at full remaining movement; the first unit added decides whose turn it is.

      Parameters

      Returns void

      import { startingSkirmish, addSkirmishUnit } from '@datamoc/mw_games/board';

      const state = startingSkirmish(6, 6, { plain: { moveCost: 1, defense: 0 } });
      addSkirmishUnit(state, { id: 'axeman', owner: 'blue', x: 0, y: 0, hp: 10, maxHp: 10, moves: 4, attack: 4, hitChance: 0.7 });
      console.log(state.turn); // 'blue'