Paint a white haze sheet with per-pixel alpha into pixels (width * height RGBA).
The layer tints the sprite itself, so one buffer serves any colour. Pure, like
paintFogPixels: density 0 paints fully transparent, and raising the density never
thins a pixel that was already covered.
Paint a white haze sheet with per-pixel alpha into
pixels(width * heightRGBA). The layer tints the sprite itself, so one buffer serves any colour. Pure, likepaintFogPixels: density 0 paints fully transparent, and raising the density never thins a pixel that was already covered.