The one place every audio underrun is reported, whichever voice had it. A game forwards this to
its telemetry (TelemetryClient, which bounds what it sends) or shows it in a settings panel;
the voices also have their own signals for code that cares about a single one.
The one place every audio underrun is reported, whichever voice had it. A game forwards this to its telemetry (
TelemetryClient, which bounds what it sends) or shows it in a settings panel; the voices also have their own signals for code that cares about a single one.